Sample spirits

WAHA

Chaos Breaker (Intensity 2, Manifest trait, Spirit of the Law): INT 5, POW 12, CHA 16, CA 2, SR +10, HP 12, Spirit Damage +1d8, Persistence 50%, Spectral Strike 60%, adds +1d4 damage to magician’s attacks against chaos creatures

Brave Warrior (Intensity 2, boost Hit Points, Tribal spirit): INT 6, POW 16, CHA 7, CA 2, SR +7, HP 16, Spirit Damage +1d8, Persistence 64%, Spectral Slice 80%. Adds an extra 2HP to each location of the magician.

Wisdom of Waha (Intensity 2, Magic spirit): POW 13, Skills: Common Magic 75%, Persistence 75%. Magic spirits can lend their POW as Magic Points and its Common Magic can be used in place of the magicians, as can its magical skills (common magic and persistence). The spirit has the following spells: Countermagic 2, Detect (Spirit), Healing 2, Vigor 2

Long Hoof (Intensity 3, boost movement, Bison spirit): INT 4, POW 22, CHA 5, CA 3, SR +5, HP 22, Spirit Damage +2d6, Persistence 88%, Spectral Hoof 110%. Boosts magician’s movement by 3 meters.

Strong Hoof (Intensity 3, boost AP, Bison spirit): INT 3, POW 20, CHA 3, CA 2, SR +3, HP 20, Spirit Damage +1d10, Persistence 80$, Spectral Hoof 100%. increases the natural Armor Points of the magician by 3 per location.

Oakfed (Intensity 3 salamander spirit, same effects as 6 cubic meter fire elemental): INT 9, POW 14, CHA 3, Engulf 100%, Perception 35%, Persistence 43%. Typically used to cremate the dead, or burn Elves.

Ancestor Spirits Warrior Brother and Chief All-Father as per S&P 90, p. 19

FOUNDCHILD

Howling Brother (Intensity 1, Increase SR, wolf spirit): INT 5, POW 9, CHA 5, CA 2, SR +5, HP 9, Spirit Damage +1d6, Persistence 36%, Spectral Bite 45%. Increases magician’s SR roll to 1d12

Pack Father (Intensity 3, Dominate Species, wolf spirit): INT 5, POW 23, CHA 3, CA 3, SR +3, HP 23, Spirit Damage +2d6, Persistence 92%, Spectral Claw 112%. Allows the Shaman to command up to 3 wolves simultaneously.

Covenant Guide (Intensity 2, Increase Skill, Tribal elder spirit): INT 5, POW 10, CHA 5, CA 2, SR +5, HP 10, Spirit Damage +1d4, Persistence 42%, Spectral Staff 35%. Increases magician’s Survival Skill by 25%

Mighty Shot (Intensity 3, Increase Skill, Tribal elder spirit): INT 6, POW 20, CHA 6, CA 3, SR +6, HP 10, Spirit Damage +1d10, Persistence 80%, Spectral Bow 100%. Might shot increases the magician’s bow skill by 30%

Spirit of the Arrow (Intensity 2, Spell spirit): POW 14, Common Magic 75%. Will cast the spell Speedart 2 on behalf of the Magician, using the spirit’s skill and Magic Points.

Hunter Uncle (Intensity 2, Ancestor Spirit): INT 11, POW 16, CHA 12. Possesses magician and alters skills etc to: Craft (snare) 106%, Persistence 64%, Sling 106%, Spectral Spear 80%, Survival 106%, Tracking 106%; Common Magic: Bladesharp 5, Clear Path, Pierce 5; Heroic Ability: Tireless

Sample spirits

Secrets of Pavis Ultor